![]() to add an extra lane to facilitate turning lane at junction). For me that's one of the best things about TMPE - I can change how traffic works, in most cases, without needing to alter roads or at least be able to minimise alterations to roads (eg. So the user could try all those things (or combinations in most cases) without "physical" alterations to their roads. Turn filters - Junction "turn filters" (partially enter blocked junction if turning) #46 (medium/large roads).Box junction - Priority signs should affect 'Enter blocked junction'? #424 (comment) (medium/large roads).while the roundabout mod automatically adds TMPE rules when creating them, I still want to be able to add traffic rules after creating roundabouts for example because I might modify my roundabout or I am trying to fix. the vanilla roundabout can get a massive boost if pimped by traffic manager. Mini roundabout (small roads only although possible with medium road if outer lanes are limited to connecting to adjacent road only) people use a lot of roundabouts in their cities.Vanilla - do what you want, try not to crash.There are potentially several "junction modes" we could consider: And to remove the mini roundabout they'd unset the flag. ![]() In other words, user doesn't need to alter their road network at all - they just set a flag "this junction is a mini roundabout". The vehicle AI already has to handle path a vehicle takes across a node the idea for mini roundabout is that it's just an alternate bit of code for sending vehicle across the node. Segments that small did cause issue hence the paved decal placed over the road. ![]()
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